![]() ![]() The result is a feeling of grinding, where you're doing a bunch of quests not because you really want to, but simply because you're trying to make your ship powerful enough to survive subsequent areas where you'll be doing similar activities to what you've already been doing for hours. You pretty much spend the entirety of the game shooting down other ships, transporting some goods from one area to another, or simply flying to far off places in order to meet up with someone. Whether you're doing story missions or simply grinding side missions for cash to upgrade your ship, the entirety of DarkStar One boils down to very few activities. The uninspired story isn't all that problematic in DarkStar One – all games essentially tell the same few stories over and over – but it's the "how you get there" part that brings the game down. Using the DarkStar one in his journeys, Kayron sets out to find the man he believes killed his father, ultimately finding out the truth through a series of missions that culminate in an ending that feels straight out of Star Wars. The DarkStar has the unique ability to incorporate ancient artifacts from space, using them to dramatically modify the functionality and look of the ship. Broken Alliance tells the story of a young pilot named Kayron, who's inherited a very special ship called the DarkStar One from his late father. Definitely not for everyone, but if you’re looking for hours of space missions and exploration or simply looking for a new space simulator to play this may be the one for you.Space is colorful, sure, but mostly filled with nothing. While Darkstar One does nothing innovative, it does a lot of things expertly within a genre that’s, sadly, fallen by the wayside in recent year In several ways, this game is wonderfully immersive, however the game can also be incredibly sloppy in both presentation and control It’s hard to suggest a game that intentionally falls short because of such laziness, but in the end its good qualities do persevere. The same can be said for the attendants in each system’s trading posts, even if they are million miles apart from one another. Even after shooting down one opponent, that same foe reappears in the next ship. With combat in mind it’s also worth noting that when fighting multiple opponents or gangs, every character is a clone of the next. ![]() The voice work in the game is best described as above average, the dialogue can be a little hammy at times and there only seems to be four or five sayings that opponents spew forth during combat. ![]() It really is a loose feeling RPG in space, your ship is completely upgradeable in a new and cool way, you take on the missions you want and you deal with them the way you want to.ĭarkstar One – Broken Alliance (XBOX 360) By bonding with enough alien artifacts, depending on how you choose to upgrade the plasma weapon, you’ll be able to recharge your shields, drain power from enemy ships, cloak or even transform with the press of a button. Gaming Minds also built in a neat RPG-element: the Darkstar One can integrate salvaged alien technology into its plasma weapon - a mysterious, upgradeable, super device. Limiting players to these sloppy controls does not make for the best experience when plunged into dangerous territory. While this strategy proves handy, it seems far too clunky. The best way to go about doing this is by using your throttle and creating just enough distance between your opponent and yourself. However, these frustrating controls come into full effect when trying to follow someone or shoot a ship down, which can be incredibly difficult and annoying. One annoyance comes from simply landing your ship in the game’s many trading post It may seem easy enough, but with other ships fighting through the small entranceway this can be incredibly annoying. The controls of the Darkstar One, particularly the steering, are very frustrating. you can find yourself getting caught up in this surprisingly vast game. With the various styles of missions: getting involved in political strife, protecting convoys, hunting down pirates, etc. You have the choice of becoming a ruthless killer, a famous trader or smuggler, a hired gun/mercenary or even a rogue, attacking the same police force that issued you your ship. Your main character, Kayron, can go several different paths depending on how you play the game. ![]()
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